Game Programming
epub |eng | 2019-11-11 | Author:Anna Anthropy [Anna Anthropy]

( Category: Game Programming October 17,2019 )
epub |eng | 2016-11-14 | Author:Hendrix, Jared [Hendrix, Jared]

Chapter 8: Sample Project Idea s After learning the basics of Raspberry Pi, its specification, installation and programming, it is time for you to go out and try those projects. ...
( Category: Single Board Computers October 4,2019 )
epub, pdf |eng | 2013-01-02 | Author:Tynan Sylvester [Tynan Sylvester]

Emergent Reinforcement Schedules So far we’ve looked at explicitly designed reinforcement schedules. Designers build these schedules like Skinner built his boxes, deciding with mathematical precision exactly what the player will ...
( Category: Video Production July 24,2019 )
epub |eng | 2019-04-09 | Author:Barton, Matt; Stacks, Shane; & Shane Stacks

NOTE 1. These programs were called “door games” because they were launched externally by the BBS software. For more information, see http:/​/​en.wikipedia.org/​wiki/​BBS_door. CHAPTER 13 The Epic Fails The bigger they ...
( Category: Game Programming July 18,2019 )
epub |eng | 2019-06-03 | Author:Anna Anthropy

What You Learned In this chapter, we covered some more advanced ideas. You learned how to make your own variables to keep track of stuff. You programmed your sprites to ...
( Category: Game Programming July 4,2019 )
epub |eng | 2018-12-27 | Author:Sharan Volin

UCLASS() class GOLDENEGG_API AAvatar : public ACharacter { GENERATED_BODY() public: // Sets default values for this character's properties AAvatar(); protected: // Called when the game starts or when spawned virtual ...
( Category: 3D Graphics July 2,2019 )
epub |eng | 2019-01-15 | Author:Johan Karlsson

namespace Weather { public class Bootstrapper { public static void Init() { var containerBuilder = new ContainerBuilder(); containerBuilder.RegisterType <OpenWeatherMapWeatherService>().As <IWeatherService>(); containerBuilder.RegisterType<MainViewModel>(); var container = containerBuilder.Build(); Resolver.Initialize(container); } } } Call ...
( Category: Microsoft Programming June 30,2019 )
epub, mobi |eng | 2019-05-30 | Author:Rick Battagline

m_start_red = (Uint8)(start_color >> 16); m_start_green = (Uint8)(start_color >> 8); m_start_blue = (Uint8)(start_color); m_end_red = (Uint8)(end_color >> 16); m_end_green = (Uint8)(end_color >> 8); m_end_blue = (Uint8)(end_color); m_current_red = m_start_red; m_current_green ...
( Category: Tools June 30,2019 )
epub |eng | 2019-01-14 | Author:Cooper, Jonathan

There may be multiple idle animations, one for each state, such as ambient, combat, crouching, and so on. Each idle should satisfy similar conditions (e.g., same foot forward) to easily ...
( Category: Game Programming June 21,2019 )
epub |eng | 2017-03-16 | Author:Andrew Williams [Andrew Williams]

Later Role-Playing Games Since the majority of CRPGs featured a plethora of systems that tracked hit points, experience points, weapon damage, spells, inventory, food, and more, the games tended to ...
( Category: Game Programming June 1,2019 )
epub |eng | | Author:Sloan Kelly

Snake Framework The basic outline for the Snake game is shown in the following. Create a new file in your working folder and call it snake.py. Type the code in ...
( Category: Single Board Computers June 1,2019 )
mobi, pdf |eng | 2015-04-16 | Author:Arun Gupta and Aditya Gupta

This sets the block’s light level to 1.0 so that it will glow brightly and look awesome. Now your block class is ready, but we still need to register the ...
( Category: Minecraft May 20,2019 )
epub |eng | | Author:Mario Zechner, J. F. DiMarzio & Robert Green

public BlendingScreen(Game game) { super(game); glGraphics = ((GLGame)game).getGLGraphics(); textureRgb = new Texture((GLGame)game, "bobrgb888.png"); textureRgba = new Texture((GLGame)game, "bobargb8888.png"); vertices = new Vertices(glGraphics, 8, 12, true, true); float[] rects = new ...
( Category: Object-Oriented Design May 20,2019 )
epub |eng | | Author:LEE STEMKOSKI & Evan Leider

As it stands, the wizard’s animation continues, even when the wizard is not moving. Next, you will create events to start and stop the wizard animation at the appropriate times. ...
( Category: Object-Oriented Design May 20,2019 )
epub, mobi, pdf |eng | | Author:Sloan Kelly

Our stub method for testing whether the ball has hit the bat: def draw(self, gameTime, surface): surface.blit(self.img, (self.x, self.y)) This isn’t a stub because we know exactly how this will ...
( Category: Single Board Computers May 20,2019 )